Greg Hughes

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Recent Forum Posts

Change pivot position of object at Geometry level? Feb. 19, 2024, 7:08 p.m.

I think the Copy to Points node ignores the Pivot Translate of a Transform node, so it seems I must use its Translate/Rotate parameters instead to reposition the copied objects.

Change pivot position of object at Geometry level? Feb. 19, 2024, 4:58 a.m.

Is it possible to move the transform handle of an object from its centre to its base at the Geometry level? I know how to do it at the Objects level.

Simulating ground objects blasted in to the air? Jan. 30, 2024, 10:03 p.m.

What would be the general method of creating a simulation where objects on the ground, like twigs and leaves, get thrown up as an object hits the ground? Would you use a force to blast them in to the air, and how would you feed the objects in to a solver, just Merge them? If you Merge them together as one RBD object how do you get them to shoot up at different velocities in a spray pattern simulating different density objects (rocks, leaves), or at least create some random velocites?

If using a POP Force, there is a Noise function, this seems one way.

Connecting an Attribute Randomise to the Assemble node rather then a POP Force node seems to be another way to give random w and v values.

Is there a better way?

This is different to the usual fractured object sim.