Daniel Lloyd-Wood


About Me

VFX Artist
United Kingdom


Recent Forum Posts

NarrowBand for Ocean sims Feb. 15, 2019, 7:32 a.m.

Also interested in the answer to this one.

Muscle jiggle freaking out - skin displacement not working Aug. 30, 2018, 3:46 p.m.

I have an animated fbx skinned mesh that I am applying muscles to. When I add a muscle and turn jiggle on, it goes a bit crazy at the start of the animation, then calms down. I had this with complicated rig so I tried a simple setup and got the same problem. Any ideas what might cause it?

I'm also finding that the collect_centers python node for the muscle skin displacement doesn't collect the muscle wires properly. They're way too big. I'm wondering if the two issues are connected.

I've attached a file to demonstrate the issues.

Apply FBX animation from one subnet to another. Aug. 10, 2018, 5:28 p.m.

Yes they are. The un-animated subnet has a few extra nodes (skin geo etc.) but the hierarchies and names of the skeletons are the same. Unfortunately chops is very much a weak point for me in Houdini. How could I go about doing what you have suggested?