Daniel Lloyd-Wood

lloydwood

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VFX Artist
Location
United Kingdom
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Recent Forum Posts

Apply FBX animation from one subnet to another. Aug. 10, 2018, 5:28 p.m.

Yes they are. The un-animated subnet has a few extra nodes (skin geo etc.) but the hierarchies and names of the skeletons are the same. Unfortunately chops is very much a weak point for me in Houdini. How could I go about doing what you have suggested?

Apply FBX animation from one subnet to another. Aug. 10, 2018, 2:22 p.m.

I have an FBX subnet which contains an animation free rigged character and another FBX subnet that contains an animated skeleton of the same character.

How can I apply the animation from the animated FBX subnet to the character subnet? Is there an easy way to do it or do I have to write a script to link all the attributes from the animated subnet to the un-animated one?

FBX rig agent falls apart with ragdoll setup June 19, 2018, 11:41 a.m.

Hello,

I'm struggling with a ragdoll setup using and FBX agent.

I set up him up using the shelf tools - collision layer and configure joints - and he just falls apart in the test ragdoll sim.

His geometry is not skinned to his bones but parented - could that be the issue?

Thanks,

Dan