Michiel van Iperen

mackerBaehr

About Me

EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

Recent Forum Posts

procedurally rename bone names in VEX Jan. 28, 2026, 7:43 a.m.

Thank you!

procedurally rename bone names in VEX Jan. 26, 2026, 5:21 a.m.

Hello

I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc

What is the correct function and how do I need to declare it?

Thank you
Michiel

APEX look at Oct. 31, 2024, 8:25 a.m.

For me the best way to implement it was to use the APEX autorigcomponent, set to 'lookat'. Once I got that working I could study the resulting graph through unpacking it.