Michiel van Iperen
mackerBaehr
About Me
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
procedurally rename bone names in VEX Jan. 28, 2026, 7:43 a.m.
Thank you!
procedurally rename bone names in VEX Jan. 26, 2026, 5:21 a.m.
Hello
I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc
What is the correct function and how do I need to declare it?
Thank you
Michiel
I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc
What is the correct function and how do I need to declare it?
Thank you
Michiel
APEX look at Oct. 31, 2024, 8:25 a.m.
For me the best way to implement it was to use the APEX autorigcomponent, set to 'lookat'. Once I got that working I could study the resulting graph through unpacking it.