Raimondo Della Calce


About Me



Recent Forum Posts

Some workflow similar to Maya nHair ? Aug. 25, 2019, 11:50 a.m.

Hello, I often use Maya nHair which essentially replicates selected curves to create “clumps” and gives some basic options to manipulate these clumps, it's very useful to quickly create hairs from simulated guides coming from Houdini. I wonder, is there anything similar inside Houdini (so i Can avoid going back to Maya) ? I was thinking about Hairgen Sop but it needs a skin geo. Thank you

Example video
https://www.facebook.com/raimondo.dellacalce/videos/10217084833465017/ [www.facebook.com]


Protein Database files (.PDB) and Houdini. March 30, 2019, 2:48 p.m.

It would be nice to understand how to create this visualization of the pdb points

https://www.rcsb.org/3d-view/3J83?fbclid=IwAR0gZjqdEnIu-EJu9fUEaQGZFJlHR2qdfKvYOkCDdJWl3rdQn5y22JQK4RQ [www.rcsb.org]

Protein Database files (.PDB) and Houdini. March 30, 2019, 7:32 a.m.

John, thank you for these informations, very useful, in this moment I was trying to understand how to connect all those points using add testing all the attributes available after importing. I'm going to read the post you are telling me, it's exactly what I was looking for.

P.S. It was funny because I started to research online how to open these pdb files, I tried to see if Rhino, polytrans or Maya could open them, I tested a Maya mel script … crash, I was looking for an xml importer … then I thought … let me try … Houdini/import … all the points imported with complete list of attributes, noooo

Thank you