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madrenderman

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Recent Forum Posts

No Motion Blur with Redshift Sept. 17, 2022, 12:57 a.m.

I tested your scene and "mesh deformation blur from velocity attribute" was disabled, if you enable it, it works.
But you can use the standard motion blur (without the trail node), you just need to insert "$FF*10" instead of "$F*10" into the transform node to let houdini evaluate subframes.
Also put a normal node before the transform sop otherwise the cubes look weird but it's because normals make them appear blurred.

kinefx rig controls: how to use them ? March 4, 2022, 12:45 a.m.

I finally solved the mistery ? In the fur dude tutorial page https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/ [www.sidefx.com] someone commented that controls shape must be polygons otherwise they are not selectable, so I converted them from nurbs to poly and now they're finally selectable.

kinefx rig controls: how to use them ? March 3, 2022, 1 p.m.

Hello, I'm experimenting with kinefx rig and I need some help about rig controls. I created some controls for the main parts of an arm, elbow, wrist, etc. using attachjointgeo sop.
My question is, how do I select these controls ? Documentation says to select them using rig pose but they are not selectable at all, I can select only the points (joints).
Another method is to create an HDA and promote the controls using the string "kinefx__rigpose" as default state in the HDA node tab, but it returns an error "kinefx__rigpose failed to bind handle 'motionpath_handle'.kinefx__rigpose failed to bind handle".
How can I use the controls (in sop or at obj level?) Anyone can help ?
Thank you

Ray