Francis Pimenta


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Recent Forum Posts

Amd ProRender integration? Jan. 9, 2019, 9:28 a.m.

Yeah, agree completely! AMD Pro Render is quite buggy and chrashes all the time as it is while not having most of the features one expect from a renderer when using Houdnini (no volumes for starters…).
But since no one seems to be able to write GPU renderers using anything but CUDA I assume the chances are rather slim. Let's hope though!

Cycles render and lux render uses opencl. It would be nice when mantra can get more render power with gpu but it shouldn't reduce the functionality and thats a big challenge.

It takes me wonder how the renderman team made there soulution for the upcoming version.

Houdini Engine For Clarisse Dec. 2, 2018, 7:39 p.m.

In the first H17 release there was a txt file that explaned TOP with also some example setup.

T -> Task

You can create task for all typ of work.

Houdini Engine For Clarisse Nov. 29, 2018, 9:19 p.m.

I'm not sure if it makes sense when LOP is in houdini? You also get free render nodes and all functions are in one package.

Clarisse is a very good product but you get the most out of it in a studio.

The reason why there is no houdini engine for clarrise is mostly userbase. Maya, 3Ds max, unity, unreal all have a huge userbase. It's not cheap to make a plugin so i don't see it happen by sesi or isotropix.