Michel M. Zigaib
mzigaib
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
Pyro solver calculate range issue Jan. 30, 2026, 8:36 a.m.
Thanks for the tip I will try!
Ocean procedural and vorticity point attribute on the shader Jan. 29, 2026, 3:26 p.m.
Oh I see now, hummm
I did that I could not somehow get it working.
Thanks for that I will use this to debug my scene which is a little different because I am using the flipsolver SOP
Cheers!
I did that I could not somehow get it working.
Thanks for that I will use this to debug my scene which is a little different because I am using the flipsolver SOP
Cheers!
Ocean procedural and vorticity point attribute on the shader Jan. 29, 2026, 2:08 p.m.
Oh I see you created another shader and the added the AOV, I understand.
I was just looking for a workflow to use the same ocean shader and spectra but I think maybe that is the way.
I was just looking for a workflow to use the same ocean shader and spectra but I think maybe that is the way.