Michel M. Zigaib

mzigaib

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
Brazil

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Pyro solver calculate range issue Jan. 30, 2026, 8:36 a.m.

Thanks for the tip I will try!

Ocean procedural and vorticity point attribute on the shader Jan. 29, 2026, 3:26 p.m.

Oh I see now, hummm

I did that I could not somehow get it working.

Thanks for that I will use this to debug my scene which is a little different because I am using the flipsolver SOP

Cheers!

Ocean procedural and vorticity point attribute on the shader Jan. 29, 2026, 2:08 p.m.

Oh I see you created another shader and the added the AOV, I understand.

I was just looking for a workflow to use the same ocean shader and spectra but I think maybe that is the way.