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The final video is not the same color as the Mplay render Karma July 9, 2025, 7:06 p.m.
For anyone having the issue with this kind of process :
Copernicus > mplay > mp4 > weird colors :
Fix is : copernicus (rop image output ) = colorspace as "raw"
Then in mplay export mp4 as baked display view / default + aces 1
Now mp4 look like render.
Copernicus > mplay > mp4 > weird colors :
Fix is : copernicus (rop image output ) = colorspace as "raw"
Then in mplay export mp4 as baked display view / default + aces 1
Now mp4 look like render.
Viewport Grid overlay? Feb. 8, 2025, 6:28 a.m.
I found an alternative method using only SOPs:
Grab a Volume node.
Name: density
Initial value: (1, 0, 0)
Go to "From Camera" and fetch your camera object.
Set both Z Near and Z Far to 1 (you can set them to any distance, but they need to be the same value to ensure the volume is flat).
Uniform Sampling: 100
Drop a Convert Volume node and lower the detail level to match the grid density you need (0.1 in my case).
Drop a Convert Line node.
Now, you have a grid that follows the camera movement and is adjustable.
It's not the best solution but can be useful in some situations (like for alembic cameras).
Grab a Volume node.
Name: density
Initial value: (1, 0, 0)
Go to "From Camera" and fetch your camera object.
Set both Z Near and Z Far to 1 (you can set them to any distance, but they need to be the same value to ensure the volume is flat).
Uniform Sampling: 100
Drop a Convert Volume node and lower the detail level to match the grid density you need (0.1 in my case).
Drop a Convert Line node.
Now, you have a grid that follows the camera movement and is adjustable.
It's not the best solution but can be useful in some situations (like for alembic cameras).