Nathan Tu

nathantu

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Houdini for maya output question March 25, 2025, 4:16 a.m.

Hi folks, I imported a Houdini for Maya tool into Maya. Its input is a mesh with multiple nodes. After selecting the root node as input, the tool processes it and outputs only a merged mesh. Is there any way to preserve the original node hierarchy?

*I only found that ROP FBX output can build hierarchy, but that's just the result of direct Houdini export.