Nathan Tu
nathantu
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Houdini for maya output question March 25, 2025, 4:16 a.m.
Hi folks, I imported a Houdini for Maya tool into Maya. Its input is a mesh with multiple nodes. After selecting the root node as input, the tool processes it and outputs only a merged mesh. Is there any way to preserve the original node hierarchy?
*I only found that ROP FBX output can build hierarchy, but that's just the result of direct Houdini export.
*I only found that ROP FBX output can build hierarchy, but that's just the result of direct Houdini export.