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Houdini 17 reactions and thoughts Oct. 6, 2018, 7:02 a.m.

why is it called Banshee?

No idea, but if sidefx sticks to these codenames, I wonder what the Dragon version will be like.

Houdini 17 reactions and thoughts Oct. 3, 2018, 1:27 p.m.

It's a bit light on the modeling side of things but there are many useful tools and it's good that they are focusing on interactivity not just for modeling but across the board.

Proceduralism doesn't preclude interactivity. Both can complement each other.

On a side(heh!) note… I wonder why Houdini never ventured into Archviz? It would seem that Houdini would be a perfect fit for segment esp with its focus on games, where many tools that work for scene layouts and such in games can also benefit the Archviz field, esp now that many Renderers ( Like V-ray) are supporting Houdini.

Also, that construction plane looks a neat implementation ( I think I filed an RFE for it or just wondered aloud in the forums ). It remains to be seen if it is as robust as Modo's workplanes, but it's a start.

Overall positive vibes. I might even start thinking of a Z-Brush/Houdini/Marvellous character workflow what with Rigs, Fur and cloth getting much love in this release.

I also like the terrain tools but because Houdini's terrains can seemingly talk with other parts of the program, I would like to see Sidefx push terrain into areas that dedicated programs cannot. Like overhangs using true vector displacements or use terrain deformation on non-planar geometry.

Book about "Becoming a Programmer": Marc Albrecht's "The Jerk's Guide to ..." July 8, 2018, 10:39 p.m.

Yaay !

One query: How does it work for people who have ZERO ideas about programming or scripting /