noc2 Art
noc2
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Istanbul,
Turkey
WEBSITE
Houdini Skills
ADVANCED
Motion Editing | Animation | Lighting | VEX
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Character Rigging | Solaris | Karma | Python
BEGINNER
Hair & Fur | Cloth | Crowds | Muscles | Pyro FX | Fluids | Destruction FX | Realtime FX | PDG
Availability
I am available for Freelance Work
Recent Forum Posts
How to delete a joint and move any weights to the parent Oct. 17, 2025, 6:18 p.m.
It is interesting to see that there are no low-level node to deal with such an issue in Houdini while there are low-level nodes to remedy or deal with many contingencies that can otherwise be handled with many lines of Vex code. I would submit an RFE toward such an end but I really doubt that it would even be considered...
How to transform 2D textures with Mtlx PBR Texture Set Node Oct. 4, 2025, 12:08 p.m.
Thank you So much Tomas. This really helped a great deal. I do believe that such information should have also been given in the docs somewhere. Although I'm well aware that they simply can't include every bit of intricacy of any given node's functionality, such production sensitive information should be noted somewhere in the docs instead of a crude explanation of parameters.
I did submit an RFE, fingers crossed
Thank you again and cheers
AJ
I did submit an RFE, fingers crossed

Thank you again and cheers

AJ
How to transform 2D textures with Mtlx PBR Texture Set Node Oct. 3, 2025, 9:31 p.m.
Hi;
I'm trying to use the PBR Texture Set Node in TRI-PLANER PROJECTION mode. I want to be able to scale the PBR Textures and am basically stumped by the fact that plugging a mtlxtexcoord-mtlxplace2d node into the TexCoord port does simply nothing... I couldn't come up with any other solution to my predicament...
So what am I doing wrong? Wouldn't it have been convenient to add built-in 2D Texture placement parameters in this node? And how is such a simple task possible when using this very node?
Thankx;
AJ
I'm trying to use the PBR Texture Set Node in TRI-PLANER PROJECTION mode. I want to be able to scale the PBR Textures and am basically stumped by the fact that plugging a mtlxtexcoord-mtlxplace2d node into the TexCoord port does simply nothing... I couldn't come up with any other solution to my predicament...
So what am I doing wrong? Wouldn't it have been convenient to add built-in 2D Texture placement parameters in this node? And how is such a simple task possible when using this very node?
Thankx;
AJ