Olivier Thériault

olivierth

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Recent Forum Posts

best way to export lots of geo to maya? May 23, 2018, 7:48 p.m.

Ahh! Thanks Madrenderman. I didn't know about that. That sounds good.

Thanks AndyW. I'm using redshift. If saving a proxy from it works nicely, I'll go that way.

-Olivier

best way to export lots of geo to maya? May 21, 2018, 4:44 p.m.

Hi!

I've scattered some “flakes” on a dress that's animated (cloth simulation). I tried exporting an alembic file (20 frames, 95Mb), but when I import into maya, it takes a super long time (about 10 min) and the result is one geo per flake. Once loaded, it's super slow to navigate in maya.

I'm guessing alembic is not a bad way to export. The problem seams to be having one geo per flake. Any way to end up with one geo?

Thanks.

-Olivier

dress with many rivets May 21, 2018, 4:39 p.m.

FOUND A SOLUTION!

First off, after doing the scatter of points on the dress, I use a “file cache” to export the result of frame 1 externally and browse it with a “file” node. That fixed the problem of the scatter node refreshing at each frame and giving a different amount of points each time.

Then, I used a "latice“ node set to ”points":

-input 1 -> scattered points
-input 2 -> the dress without any animation (I used timewarp)
-input 3 -> the animation of the dress

Now, my points simply moved with the dress. I finished with a ray sop that transfers the normals from the polygonal dress to the points at each frame so the flakes' orientation would match the dress at all times.

-Olivier