Olivier Thériault

olivierth

About Me

INDUSTRY
Film/TV

Connect

LOCATION
Canada

Houdini Skills

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Not Specified

Recent Forum Posts

Modify packedlocaltransform (prim intrinsic) ? June 23, 2026, 10:13 a.m.

Hi!

I'm using the wParallax osl shader to fake 3D rooms inside of buildings. When I import the building with an alembic sop and apply the shader, it all works. If I unpack, or even re-pack the building, the wParallax shader only looks good when my camera faces the world negative Z direction. in any other direction, It becomes mostly black.

I noticed the primitive intrinsic packedlocaltranform on the alembic sop has lots of different values. When I unpack and re-pack, all values are set to the default matrix values.

So, I wanted change those values to what they were before but it's greyed out (meaning I cant change it).

What to do?

Duplicate and Transform in Viewport? {[SOLVED]} June 18, 2026, 3:40 p.m.

ahh! ok, found it!

First, I press S in the viewport to activate the Select mode. On the upper left side of the viewport, you have to make sur the arrow is black (not white). If white, click on the Object Select Mode just above(yellow cone and grey sphere icon). Then, make sure you change the Radial Menu at the top to Modeling.

In the viewport, after selecting your geo, press C and go to Modify -> Duplicate.

Duplicate and Transform in Viewport? {[SOLVED]} June 18, 2026, 2:32 p.m.

Hi!

I've got a geometry node named pighead with a pighead inside it. I would like an easy way to duplicate and transform it multiple times (different transforms each time) without ever touching the network nodes. Is that possible?

I'm trying to replicate a workflow from maya of simply placing objects in camera view (Ctrl+D, transform, Ctrl+D, Transform, etc.)

-Olivier