
protozoan
protozoan
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Threadripper vs AMD Epyk Sept. 28, 2023, 9:34 a.m.
Another thing to consider: The Windows scheduler has been notoriously bad with Epycs. It's gotten better, but it's still a problem.
If you get the chance to do this non-invasively, I would suggest trying out a linux distro, just to see if it improves. It's not a silver bullet, but some configurations easily double their speed for certain tasks.
If you get the chance to do this non-invasively, I would suggest trying out a linux distro, just to see if it improves. It's not a silver bullet, but some configurations easily double their speed for certain tasks.
Character (Snake) skin contact with other object? Sept. 4, 2023, 2:51 p.m.
A very simplistic approach that may still be viable for your use case could be this:
https://www.youtube.com/watch?v=QOmFatk7Mc8&t=1114s [www.youtube.com]
I used it for creature effects, such as a large lizard's skin and flesh rubbing against the ground and obstacles like a door frame. This worked surprisingly well, considering how simplified it is (compared to a full muscle/connective tissue etc rig)
https://www.youtube.com/watch?v=QOmFatk7Mc8&t=1114s [www.youtube.com]
I used it for creature effects, such as a large lizard's skin and flesh rubbing against the ground and obstacles like a door frame. This worked surprisingly well, considering how simplified it is (compared to a full muscle/connective tissue etc rig)
MaterialX - Get light ray direction? June 6, 2023, 4:35 p.m.
As far as I know, you still need to use your "manual" method. I believe there is currently no way around storing the light pos and calculating the light direction vector manually.
At least I have not found any.
At least I have not found any.