Patrick Scrugggs
pscruggsjr
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Offsetting Animation in VEX Oct. 29, 2020, 8:52 p.m.
Hello Houdini Community,
First post here, I have appreciated all the help I have gotten from this forum while learning Houdini. I am easing my way into VEX and am running into a wall with this seemingly simple task. I am using curves to create Sweeps, I then use a Carve to animate the sweeps based on frame range. My trouble is that I would like to have each Carve animate as follows:
1. Each Carve “Second V” pick a random frame between 1 - 40 to start
2. “Second V” Animate from 0 - 1 over a period of time (Random time length from 10 - 50 frames)
3. Have First V follow behind
In the example attached I have set up a partial scene. Ideally, this method above would be applied to thousands of strokes with varying lengths! Any VEX help would helpful - really trying to get through this learning curve!
-Patrick
First post here, I have appreciated all the help I have gotten from this forum while learning Houdini. I am easing my way into VEX and am running into a wall with this seemingly simple task. I am using curves to create Sweeps, I then use a Carve to animate the sweeps based on frame range. My trouble is that I would like to have each Carve animate as follows:
1. Each Carve “Second V” pick a random frame between 1 - 40 to start
2. “Second V” Animate from 0 - 1 over a period of time (Random time length from 10 - 50 frames)
3. Have First V follow behind
In the example attached I have set up a partial scene. Ideally, this method above would be applied to thousands of strokes with varying lengths! Any VEX help would helpful - really trying to get through this learning curve!
-Patrick