redpaw

redpaw

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Recent Forum Posts

Possible bug with viewport. Sept. 10, 2026, 2:59 p.m.

Did this bug ever get fixed? I'm still seeing this in Houdini 21.0.762 ?

It is only a problem with the OpenGL version of the viewport Houdini_VK works fine it seems..

osd_scheme and subdivision viewport overrides Sept. 8, 2026, 8:33 p.m.

Upon switching over to H21 we started noticing our usd input geom in our pipe which has always contained a detail attr "osd_scheme" (most often to catmull-clark) now affecting our viewport experience.


In Houdini19.5, it seemed to never be a problem, but now we simply cannot turn off viewport subdiv any other way than to completely delete or rename this attribute.

This is honestly a very annoying feature. At the very least there should be a display flag somewhere in the display settings that wins out over everything including the attribute, to turn off viewport subdiv , but it seems that even the shift+- switch
does not win in the case of the attribute exisitng.

We would prefer to not have to forcibly remove/rename the attribute and then remember to rename it back before exporting geometry before rendertime.

Am I missing an extra setting somewhere? Was this changed with the addition of Vulkan Viewport?

Please let me know if this can be changed somehow.

Thanks in advance.

Create a Copernicus node with dynamic multi-input July 1, 2026, 6:39 p.m.

Is there a way to create a Copernicus node (hda) with a dynamic multi-input?

Similar to how the "Layer Merge" Copernicus node works? where you wire an input and it adds a new input under that one.

So far I haven't been able to figure out how to do this.

looking to get python access to the new "input/output" hda tab format for this type of node?

Any ideas? or is it not something that's supported yet?

thanks

-redpaw