Rob Sullivan


About Me

United Kingdom


Recent Forum Posts

Stuck in Brickify tutorial Oct. 22, 2019, 7:44 a.m.

Hi, it sounds like you are in obj level. Points from volume is available if you go inside the rubber toy to sop level. (Double click toy node or select it and press i)


guides into guideroom are not stable Oct. 18, 2019, 11:20 a.m.

Hi, the reason your guides are doing that is because you are scattering onto an animated surface. I've uploaded a hip file and screenshot showing how you can use a rest position and guide deform.

The non-animated sphere (before the transform node) is rest geometry you use to create guides.
The animated sphere (after the transform node) is the geometry you use to deform the guides.

EDIT: Or you could just use a Rest sop before the Transform instead of the guide deform.


Normal map issue with Redshift Render Oct. 11, 2019, 8:44 a.m.

Hi, as far as I'm aware, it's preferable to use RS_Texture–>RS_Bump–>Bump_Input opposed to RS Normal Map. (The latter is older but still accessible for backward compatibility)

Depending on your textures, two settings to check are;
RS_Texture: Gamma Override
RS_Bump: Input Map Type (ie. Tangent Space Normals)

Note: For Tangent Normals, if you are using 2.6 or earlier RS builds, you'll need to enable Compute Vertex Tangents on the model. (Redshift OBJ Parameters>Render) If you are using 3.0.06+ builds, it should do it automatically.