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Recent Forum Posts

Possible bug involving PolyDoctor SOP — asking for reproduction July 15, 2018, 3:42 a.m.

Hi, I've had a quick look at your file and got the same results. I narrowed it down to PolyDoctor > Primitive > 5+ Edges Repair. It might work eventually as I can see a single thread working on it but it'd be quicker to just fix it manually. I've attached a fix where I deleted the broken primitive and used PolyBridge.

Materials not showing properly - any ideas what i'm doing wrong? July 7, 2018, 7:24 a.m.

Hi, it looks like you have colour values applied to the model which will be visible in the viewport but not a render. (unless you are using the Cd in the shader)

You can remove Cd using an attribute delete sop.

If you render the image in Houdini using the same lighting as Substance, it should look the same/very close. (The viewport has improved but a render is a closer comparison).


PolyBevel Cleanup July 6, 2018, 6:32 a.m.

Hi, I'm looking for different methods of dealing with a common problem I face using PolyBevel. I've attached a hip file with explanation below.

When a PolyBevel intersects/overlaps other edges, it becomes a problem. I usually aim to work around this via planning but often need to tweak the geometry instead.

I'm looking for a procedural way of achieving the results shown in the hip file. I've used a box as a simple way to illustrate the problem. (methods need to work on any geometry) I've edited it manually to show the sort of results I need from a procedural method. (to apply after the bevel, referencing the bevel distance)

Result 1 - Edges near bevel are slid away from bevel.
Result 2 - Edges near bevel are slid away with a soft radius.
Result 3 - Edges near bevel are dissolved.

Ideally, I'd also like to be able to control the slide distance, soft radius and dissolve distance.