Martin Matzeder
sanostol
About Me
EXPERTISE
Technical Director
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Cloth | Pyro FX | Fluids | Destruction FX | PDG | VEX | Python
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Character Rigging | Solaris | Karma
Availability
I am available for Contract Work
Recent Forum Posts
Mocap to APEX June 24, 2026, 12:18 p.m.
hello, sorry for the delay,
nut sure where to help, did Your find it? Where do You have problems?
there are project files and tons of great videos, explaining everything.
You might get updated unreal hdas now, but for example the face animation part got even easier with the updated ones
Martin
nut sure where to help, did Your find it? Where do You have problems?
there are project files and tons of great videos, explaining everything.
You might get updated unreal hdas now, but for example the face animation part got even easier with the updated ones
Martin
Geometrylights with volumelight API May 12, 2026, 5:58 a.m.
Hello, I want to light my scene with a volumelight and with CPU rendering it looks like this:

but when I switch to XPU it looks broken like this:

is it a bug or not yet implemented?
thanks You
but when I switch to XPU it looks broken like this:
is it a bug or not yet implemented?
thanks You
Mocap to APEX April 27, 2026, 5:23 a.m.
Maybe I know better than You think
. Very glad I could help.
. Very glad I could help.