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Recent Forum Posts
How to Fix Boundry Seams March 12, 2025, 3:42 a.m.
raincole
Are you sure you really want to "promote uv to point space"? Why?
Generally speaking, UV is supposed to be on vertices, not on points.
I want to displace an object using the colour data using PointVop so I need the uv data in my workflow while working with points
How to Fix Boundry Seams March 10, 2025, 4:03 a.m.
Hello everyone,
I am trying to get one UV shell of a basic cylinder so I have two issues:
1- UVs at the seams don't look right in vertex space but can be fixed with (fix boundary seams. However, in points space and after promoting the UVs to points they got messed up again.
2- after fixing the UVs at points, I want to distribute (unfold) the UVs evenly.
Thank you
I am trying to get one UV shell of a basic cylinder so I have two issues:
1- UVs at the seams don't look right in vertex space but can be fixed with (fix boundary seams. However, in points space and after promoting the UVs to points they got messed up again.
2- after fixing the UVs at points, I want to distribute (unfold) the UVs evenly.
Thank you
How to mask/mix two gradients smoothly Feb. 27, 2023, 5:28 a.m.
Hello every one,
I'm trying to blend two gradients but the outcome is unexpected. I'm getting diamond-like around what must be round and smooth. I have played with the interpolation which helped a little and blur the Cd attribute afterward but the result is faint, unfortunately.
Thanks to you all
I'm trying to blend two gradients but the outcome is unexpected. I'm getting diamond-like around what must be round and smooth. I have played with the interpolation which helped a little and blur the Cd attribute afterward but the result is faint, unfortunately.
Thanks to you all