Hernan S

sepu

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Generalist
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Film/TV

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Houdini Skills

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Recent Forum Posts

Flip Mesh Alembic Motionblur to Maya Arnold July 11, 2025, 10:50 a.m.

you either can use the standard_surface inside the graph (for more basic stuff) or if you have a complex network you need to drag and drop the the material from the hypershade inside the graph and use an assign material node in BF, if you want to use an attribute for color, etc use the userdata nodes for that.

Flip Mesh Alembic Motionblur to Maya Arnold July 11, 2025, 10:11 a.m.

No problem - For some reason the video does not show up - but the link its there as well

https://streamable.com/vgod9d [streamable.com]

Flip Mesh Alembic Motionblur to Maya Arnold July 11, 2025, 12:43 a.m.

Sorry just busy I did a quick video here showing the process.
I just grabbed the shelf crown preset and I save a few frames as an .abc load them in Bifrost and as you can see v@v gets converted to point_velocity automatically. You can either save the point cloud in Houdini as an .abc or .vdb points and load it and you could do the meshing inside BF for more control so there is not back and forth or bring the meshing directly as well up to you.
You can also manipulate any attribute btw, like completely override it or multiply, add, etc

Some attributes that you might find useful are

f@pscale = point_size
p@orient = point_orientation
v@v = point_velocity
v@scale = point_scale

And there is more as well but that should get you going. Let me know if you have more questions.



https://streamable.com/vgod9d [streamable.com]