seunghyuk2023
seunghyuk2023
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H21 Metahuman for Houdini workflow Documentation April 2, 2026, 2:06 a.m.
Hi everyone, I have a question regarding the MetaHuman workflow in Houdini.
I exported a MetaHuman character to DCC and imported it into Houdini using the Metahuman Character Rig node. After that, I used the APEX Autorig Builder and dragged a "leg" component from the catalog to set it up.
The problem is that after updating the builder, the calf_twist_01_r_twist joint is not in its correct position (it seems to be offset or flying away).
Has anyone encountered this issue? How can I fix the placement of these twist joints when using the Autorig Builder? Any advice would be greatly appreciated!
I exported a MetaHuman character to DCC and imported it into Houdini using the Metahuman Character Rig node. After that, I used the APEX Autorig Builder and dragged a "leg" component from the catalog to set it up.
The problem is that after updating the builder, the calf_twist_01_r_twist joint is not in its correct position (it seems to be offset or flying away).
Has anyone encountered this issue? How can I fix the placement of these twist joints when using the Autorig Builder? Any advice would be greatly appreciated!