Wilhelm Landt

soulcage_dpt

About Me

Expertise
Generalist
Location
Germany

Connect

Recent Forum Posts

Scattering Cards without Intersection for Vellum Simu June 18, 2021, 5:34 a.m.

hi,

i am scattering cards on a character and running in the problem that this cards are intersecting each other (depending on the size, i need big cards...), so a vellum cloth simulation will not have a proper start geo...
with intersecting cards i get a bad vellum simulation, because this "intersecting cards" just sticks together...

i tried to use the measure node in conjunction with the gradient to setup a better distribution of the scattered cards, so they dont intersect each other...but with no success...
also the detangle node doesnt give me the espected result...

has anybody a hint how to avoid such "cards" intersections, deintersection??, so a vellum sim has a proper starting mesh?
(would maybe the hair-to-cards give non-intersecting cards?)

alembic curves to groom guides follow mesh May 14, 2021, 6:15 a.m.

yes.
the basic groom setup i made with the shelf tool. then i changed the source to "external".
when switching back to "scatter from surface" the guides move properly...

alembic curves to groom guides follow mesh May 12, 2021, 12:27 p.m.

hi,

i have some alembic curves and want to use them as guides for a groom.
i created the roots group on the curves and also the id prim attribute (with a connectivity node).
when i then point to this curves in the guide groom as external source, i see the curves as guides and can grow hair from it.
but the guides doesnt follow the mesh (also not when providing a groom deform).

is there a way to get this "external" guide curves follow the mesh? maybe by converting them to "real" guides? or how can i bind it to the mesh?

any hints are welcome