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H17 Add Fur/Paint Thickness Attribute Shelf tool error March 5, 2019, 4:21 p.m.

Hey all,

Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?

-create a polygonal sphere
-choose the “Add Fur” shelf tool
-select the sphere
-in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:

-hit the “Paint Thickness Attrib” button
-error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”


Modeling primarily in Houdini Jan. 31, 2019, 4:12 p.m.

Agreed, Polydraw is a step in the right direction and while I agree that part of houdini's strength is it's proceduralism, I should be presented with the option to turn it off when I'm modeling if I decide to (essentially expanding the recent Polydraw functionality to all of the geo manipulation SOPs). Proceduralism is great when I want it, but slows me down when I don't; as long as managing the network is a necessary part of the workflow (locking nodes and deleting those upstream, for example), modeling will always be slower (the recent “in-SOP” Polydraw development and it's reception serves as recognition).

My recent RFE was rejected, and I'm not happy about it. Providing the option to work non-procedurally would have been non-destructive and supported the recent promise to make houdini a “world class modeler”. The recent removal of the default FileSOP goes to the recognition that mouse clicks add up over the time, and deleting a single FileSOP is far less time consuming than needlessly (when I decide that it's needless) managing the network every few minutes.

strcmp expression help Jan. 22, 2019, 3:17 p.m.

That was it - great, thank you!