Stu Cooke

stucooke

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Recent Forum Posts

Why might the autorig builder not show the test rig geometry Oct. 27, 2025, 3:19 p.m.

I am experimenting with the autorig builder.

I'm basically copying the electra test geometry and feeding that into the autorig builder, so I referenced the geometry rest pose and the skeleton for electra, and then plugged them into a pack character node, and then the autorig builder.

With that, I can see how everything is working, and I can see the test rig with joints, etc.

But If I try to recreate that with my own model & a skeleton I make, I cannot see the test rig geometry. I can see the skeleton is working correctly, and can drag and drop items, but I don't see the test geometry.

Are there any basic things someone can point me to so that I ensure my model is set up as it needs to be in order to be seen in this node?



I am trying to follow along with https://www.sidefx.com/docs/houdini/character/kinefx/autorigbuilder.html [www.sidefx.com] but I feel I must be missing something pretty basic.

Thank you!

Help with curve, ray, resample & copy to points workflow Oct. 15, 2025, 12:41 a.m.

Thank you Mike!

I'm glad to know that at least the approach I was taking wasn't flawed from an application point of view. I will only ever be dealing with smaller pieces of terrain, as this is kind of just something I'm trying to figure out, so your suggestions are really helpful.

I'll give the booleans a try - that might be the right way to go, or some basic editing of points will probably be able to get me what I'm looking for.

Appreciated.

Might be a stupid question, but I'm not sure how groups work Oct. 15, 2025, 12:20 a.m.

There it is.

Thank you