Stu Cooke

stucooke

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Recent Forum Posts

Can I use Polydraw/Edit back to back? Dec. 14, 2025, 3:42 p.m.

CYTE
Hm, I don't quite understand.
Topobuild has various modes, including draw, move, and smooth.
Shouldn`t this be enough to do most of the work?
What function do you use in edit that you can`t do in Topobuild?

Cheers
CYTE

Thank you for the help - I guess I am trying to use a transform handle on the points so that I can be more precise about where I put them...

But at present I just seem to be dragging points around. I am aware you can hold 'ctrl' to snap to angles, but I'm struggling with precise movements.

So I end up popping over to edit node to move things, then back to topobuild to continue building...

Can I use Polydraw/Edit back to back? Nov. 27, 2025, 3:54 p.m.

Am trying to do some hard surface modeling to copy another AI generated model and rebuild topology. The AI model is noisy and bumpy, and none of the angles are right.

I find myself continually using polydraw to align edges and then edit to make further adjustments, back n forth, back n forth.

Is this a normal way to model? It seems laborious but I don't see another way to maintain straight edges and flat surfaces when building something without doing it manually...

Any advice on how to approach creating geometry in this fashion would be great. Thank you!

Why might the autorig builder not show the test rig geometry Oct. 27, 2025, 3:19 p.m.

I am experimenting with the autorig builder.

I'm basically copying the electra test geometry and feeding that into the autorig builder, so I referenced the geometry rest pose and the skeleton for electra, and then plugged them into a pack character node, and then the autorig builder.

With that, I can see how everything is working, and I can see the test rig with joints, etc.

But If I try to recreate that with my own model & a skeleton I make, I cannot see the test rig geometry. I can see the skeleton is working correctly, and can drag and drop items, but I don't see the test geometry.

Are there any basic things someone can point me to so that I ensure my model is set up as it needs to be in order to be seen in this node?



I am trying to follow along with https://www.sidefx.com/docs/houdini/character/kinefx/autorigbuilder.html [www.sidefx.com] but I feel I must be missing something pretty basic.

Thank you!