szmatefy
szmatefy
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UV Relax Jan. 2, 2023, 2:25 a.m.
Thanks! I'll check it. I tried pelt before but i couldn't use the results as those were not decent for a game.
Interesting enough that uv edit node has capability to relax selection but has no capability to perform it procedurally.
Interesting enough that uv edit node has capability to relax selection but has no capability to perform it procedurally.
UV Relax Dec. 30, 2022, 5:19 a.m.
For me, relaxing is not just relaxing the interior vertices, but relaxing the whole, respecting the boundaries, and making sure there is no overlap. Last time I have seen a decent relaxing was in Maya (or Softimage)
UV Relax Dec. 23, 2022, 2:50 a.m.
I have a decimated version of a high-resolution model, and I need to map it. Knowing that the model is WIP and there will be changes, I need to set up a network to do this procedurally. Now, AutoSeam or Labs AutoUV provides an OK job, but I need to get rid of overlaps. OK, there's the Labs remove overlap node, but it introduces new UV islands, which are not the best solution for a game asset.
Is there any procedural way to do UV relaxing?
Thanks and Merry Christmas!
Is there any procedural way to do UV relaxing?
Thanks and Merry Christmas!