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Recent Forum Posts

Principled Shader and Procedural textures Sept. 19, 2018, 2:59 p.m.


As my project goes bigger and bigger, there is the demand for layered and procedural texturing.

At this moment I need to solve the following problem. I have a principled shader set for my ground, and I need to add a procedural noise to darken the existing texture. Coming from Maya it was obvious there, now I feel a bit (desperately) lost.

Maybe I should build my own shader instead of the principled?

Could someone help me?

Hqueue and HDA Sept. 11, 2018, 4:54 p.m.


I'd like to send a scene to render with hqueue. The scene renders properly on my local workstation but it fails on the network. I use an HDA to load an FBX file. Over the network it says that it cannot open the fbx although locally it works properly using the same shared folder.

So question is if it fails because of the hda? Or what should I check?

HQUEUE...nightmare Sept. 10, 2018, 2:08 p.m.


It took two days to set up HQUEUE to work on 2 computers with 50% percent success rate (usually half of the time Access denied error message is happening), and when it starts to work (i.e. prepares the render), the real rendering fails, with various errors. Like GeometryIO: Unable to open file (and the folder pointing to the mounted shared folder, H:\). Ok I admit, I have space in the folder name, but it's given I am not allowed to change it. Or, it says, that a group is not valid. However, when I render locally, it works just fine.

Should I copy my own HDAs to the distro folder?