takita
takita
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VEX point cloud masterclass / tips? Dec. 19, 2019, 11:59 p.m.
jpparkeramnh
Jeff Wagner talks about pgfind in his VEX masterclass and touches on point clouds a little bit, but sometimes it's hard to creatively imagine novel uses for these.
Hi Jon -
This may or may not be helpful but in the vellum solver (for the grains) there's a VOP called “get_neighbors” that uses both pcfind and pcfind_radius (switched by the “uniform_radius” parameter), and there's a bit commented out on pgfind (which IIRC is for accessing points that are spatially partitioned in to blocks the way a VDB might, could be wrong tho) - all of that could be a bit of a clue as to what the finer distinctions between them are.
-T
How would you do this... April 17, 2014, 4:05 p.m.
Oh nice, very clever use of Voronoi fracture!
Unfortunately we don't have none of that in SI.
Anyway, plenty to like in Houdini, so no complaints here.
cheers,
-T
Unfortunately we don't have none of that in SI.
Anyway, plenty to like in Houdini, so no complaints here.

cheers,
-T
How would you do this... April 17, 2014, 12:40 p.m.
When I get further along with it I'll try and post the results after I've had a proper go at it - the ICE tree is a bunch of nested operations in a single graph (mostly on account of the sorting), whereas in Houdini I think it'd be better expressed as a series of SOP nodes in a foreach or something.