Tom Carrick
tomcarrick
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Crowd: using non looping animation clips Sept. 22, 2016, 11:55 a.m.
Thanks very much.
The agentClipProperties SOP.
I see I have to create and connect connect that to the agent node in my crowdSource network, then refer to it in the crowdObject node in the crowd_sim.
I was struggling to create the agentClipPoroperties or find those parameters in the sim network itself prior to your help!
I'll have a play with that and see how I get on.
Thanks also for the vimeo reference that's very useful, although I will probably use Motion Builder if I had to edit all my clips.
Tom.
The agentClipProperties SOP.
I see I have to create and connect connect that to the agent node in my crowdSource network, then refer to it in the crowdObject node in the crowd_sim.
I was struggling to create the agentClipPoroperties or find those parameters in the sim network itself prior to your help!
I'll have a play with that and see how I get on.

Thanks also for the vimeo reference that's very useful, although I will probably use Motion Builder if I had to edit all my clips.
Tom.
Crowd: using non looping animation clips Sept. 21, 2016, 9:52 a.m.
Hi there,
I am new to Houdini, so forgive me if I have overlooked something obvious.
I am testing Houdini as a possible crowd solution.
I have a large library of good motion capture clips some over 1000 frames long.
My first attempts at running a sim have ugly pops where the clip ends and cycles to the beginning.
I cannot see where to alter the number of blend frames though?
It is not realistic for me to make all my motion library clips loop.
Am I missing something? Similarly your foot down parameter pre-caching technique talks about specific frames which precludes entering a long clip mid-way through. Will this be altered to regions of cycles rather than region of clip?
best regards, Tom.
I am new to Houdini, so forgive me if I have overlooked something obvious.
I am testing Houdini as a possible crowd solution.
I have a large library of good motion capture clips some over 1000 frames long.
My first attempts at running a sim have ugly pops where the clip ends and cycles to the beginning.
I cannot see where to alter the number of blend frames though?
It is not realistic for me to make all my motion library clips loop.
Am I missing something? Similarly your foot down parameter pre-caching technique talks about specific frames which precludes entering a long clip mid-way through. Will this be altered to regions of cycles rather than region of clip?
best regards, Tom.