Vincent Thomas


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Recent Forum Posts

Dealing with millions in Houdini view... or not _ RTX3090 May 12, 2021, 2:55 p.m.

True, especially if you build the full hierarchy and your asset team included rigging and other node, maybe some intriquate ones coming from your other dcc application . It could create a massive network of nodes

Dealing with millions in Houdini view... or not _ RTX3090 May 6, 2021, 5:24 a.m.

It's not new, have experimenting this problem for few release new, but does someone else experimented qutie frequent crash when minimum and maximum windows interface, like spreadsheet or network view and back to regular layout workspace?

This kind of very frustrating thing which should not happen in a software of this class...
Happens even when i was nto using a rtx 3090 and before 18.5...

Dealing with millions in Houdini view... or not _ RTX3090 May 4, 2021, 11:49 a.m.


Still has issues on ym side im afraid hardly could work when up to few millions of polygons, above 30millions... This is indeed really drives me seriously nuts and just kills my productivity flow right now...

I simply can't put my different caching previously cooked all together... And they are not crazy heavy, but well optimized, no edge when not needed to sculpt a detail...

I have a ASUS Strix OC RTX 3090, latest NVIDIA Studio driver, nothing else excepted Houdini running... Has even crash when you maximize and minimize windows like the geo spreadsheet, or netview view, back to regular layout...

When im looking at Blender Eeve or Unreal, and how limited and the instability im facing now in Houdini, it's hard to be satisfy on this side... Hopefully Sidefx is listening

If someone has suggestion what could be the issue, if not a hard code houdini one, please shoot!
Im not sure the driver of my rtx 3090 is very friendly with houdini.. So many crach where i don't have so many polygons.. i remember dealing with complex geo and env , and have much less trouble.. Hummm