vinyvince

vinyvince

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Procedural Hard surface Design Jan. 26, 2022, 2:54 p.m.

Finally did a render of this old dude to close that test between 2 jobs , fully procedural from the houdini head primitive, no texture displacement or kitbashing remodelled

see animation there, too large from posting directly here...


Your text to link here... [forums.odforce.net]


Measure the dimensions of a shape Dec. 16, 2021, 11:56 a.m.

If you use Gaz and fluid it's strongly advised to keep the 1 unit 1 meter or when doing FX you do matrix transform to come there there...

Make this python code working with python 3 Dec. 14, 2021, 8:28 a.m.

Yes, i also just notice i have to update some snipest in COP for my substance houdini edge wear .

Hopefully it will not happen not too often!
thanks again