vinyvince

vinyvince

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Recent Forum Posts

H20.5 - can we just ditch OBJ? June 29, 2024, 12:49 p.m.

LukeP
With all the great changes in H20.5, I’m wondering when would one still consider using SOP content?
Why not just build for example your scene straight in Solaris and use SOP Create to create everything you need.
Are there any specific limitations around this approach?

I’m assuming that SOPs/OBJ are still in houdini native scene format and Solaris is USD and hence there’s some constant translation happening? And maybe along those lines - why couldn’t’ houdini go all USD native?


USD does not tick the need of all of us, and to build a complex massive full openworld and shot/asset pipeline of over 120 HDA where a single one could be over 600 nodes with tons of Python and other DCCs and engineers code outside houdini is a huge thing than many, many of us are not interested or just can not justify the move and resources for at the moment.

Many, including me are still looking for a better viewport optimization like what Clarisse was offering without having to deal with all USD complications, and so far my experience with Karma hasn't been quite satisfying and is still way behind in term of reactivity thing like Eeve, Redshift, or to the glorious quality of Octane... Maybe im wrong, im not closed to change my mind.

But H20.5 has brought a lot's of hope, many things i haven't waiting for like many of us, are happening to what it looks to becomee one of the most exiting milestone in the stunning history of Houdini development!

Complex Multiparm: only recompute the needed cycle# Jan. 30, 2024, 11:39 a.m.

Hello

I have been working on a massive OpenWorld HDA for my team, which will assemble many other bricks, with organic logic behavior and rules driven by the artist.
Some of my multiparm have 3 levels of recursion with dozens of setting each.

- Have you been using method like Cacheif to only recompute the needed loop elements or other methods?
- I guess most of you will have choose PDG to handle the check that , straight out of the box right?
Will you convert the multiparm to a Dictionnary with Python, then to some global var to different HDA processors?

Hope it makes sense, happy new year!

Terrain UV and texture export Jan. 16, 2024, 5:26 a.m.

Considering im building with python to texture a Heighfield , how will you sample in COP the result of the texture layering of my x diffuse map injected with the material builder? As houdini apparently can't handle more than 10, each time i have more than 9 differents texture materiax index , i have to create another pile of 9 and build the mask alpha to blend...

How could i bake the all thing?