Jim Price
wolfwood
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Connect
LOCATION
Canada
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Cappy's Quest - Building a Houdini Pipeline for the Playdate June 29, 2026, 12:59 p.m.
bbrother92
What do you think is best approach to render bitmaps in Houdini? I mean do you think it is good idea to do this on geo plane with real dots?
"Best" really depends on what the game engine wants, and what makes sense for your workflow in Houdini. I personally like using values on a geo plane in Houdini since they are easy to visualize. Then for exporting I could have just used pngs with the Playdate, but I opted to instead base64 encode the data directly in json. It is less efficient as a storage format, but made sense for me as I was streaming the scenes directly from a Houdini session to a Playdate device over http.
Other options could be to store the data 2D Volume slices (COPs) and then possibly export to Roaring Bitmaps [roaringbitmap.org].
Cappy's Quest - Building a Houdini Pipeline for the Playdate July 15, 2025, 12:11 a.m.
Video version explaining the process, warning you have to listen to me talk.
While I'm not a huge fan of AI, I will gladly throw money at some AI that can remove all the "umms" and "ahhs" when I talk. :P
While I'm not a huge fan of AI, I will gladly throw money at some AI that can remove all the "umms" and "ahhs" when I talk. :P
Cappy's Quest - Building a Houdini Pipeline for the Playdate July 13, 2025, 10:44 p.m.
All the materials for this are in Github in various degrees of organization.
Elderwood Demo [github.com]
The Houdini related stuff is here:
https://github.com/shadeops/elderwood/tree/Elderwood_Demo/hips [github.com]
If you clone the repo and launch Houdini in the hips directly everything *should* be in the Houdini Path.
The Zig code for the game is here:
https://github.com/shadeops/elderwood/tree/Elderwood_Demo/src [github.com]
If you have the Playdate SDK on disk and the PLAYDATE_SDK_PATH env var set, as well as the Zig 0.14.1 compiler you should be able to do `zig build run` and launch the game. (Just don't venture past the first two levels as they are completely empty.)
Elderwood Demo [github.com]
The Houdini related stuff is here:
https://github.com/shadeops/elderwood/tree/Elderwood_Demo/hips [github.com]
If you clone the repo and launch Houdini in the hips directly everything *should* be in the Houdini Path.
The Zig code for the game is here:
https://github.com/shadeops/elderwood/tree/Elderwood_Demo/src [github.com]
If you have the Playdate SDK on disk and the PLAYDATE_SDK_PATH env var set, as well as the Zig 0.14.1 compiler you should be able to do `zig build run` and launch the game. (Just don't venture past the first two levels as they are completely empty.)