Wojciech Pachowiak

wpachowiak

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Retarget animations with non t-pose (weird) rest poses Aug. 25, 2023, 4:14 p.m.

Hi!


I'm a newbie in retargetting.

I want to retarget my animation to another skeleton hierarchy (different number of bones) - I want my source animation to be perfmored on the target skeleton. I'm not interested in hooking them up to a mesh.
Both animations are .bvh.
If it helps, one animation is from LaFAN dataset (https://github.com/ubisoft/ubisoft-laforge-animation-dataset) and the other was created using Vicon (I don't really know the details)

In the attchement you can see both rest poses.

I'm very confused - should I manually rotate each and every joint of both animations, so that they are both in t-poses? Where should I do it? In Rig Match Pose?


Thanks!