Zak Katara

zakkatara

About Me

Biomedical Animator - Lead Houdini Artist at Hybrid Medical Animation Instagram: @zakkatara
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
Minneapolis, United States

Houdini Skills

ADVANCED
Procedural Modeling  | Solaris  | Lighting  | PDG
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Karma  | Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
BEGINNER
Character Rigging

Availability

I am currently employed at Hybrid Medical Animation

Recent Forum Posts

Shot Builder in Houdini 21 - How to Use? Sept. 2, 2025, 7:36 p.m.

This seems to work!

One thing on time samples though: it seems that even if time samples are authored in a sop create node, and the shotoutput node is set to render a specific frame range, only time samples for the current frame are written out to the layer.

Attached is a file with that example

Shot Builder in Houdini 21 - How to Use? Sept. 2, 2025, 6:57 p.m.

Thanks! I'll update to that build and test this out. I'll post here if I run into any issues. Thanks for clearing that up!!

Shot Builder in Houdini 21 - How to Use? Aug. 29, 2025, 1:53 p.m.

Just to add to this - this setup below works using the usd rop node, correctly sublayering the sop create that was cached out to test_v1.usd into the shot usd.

This same setup, when using the shot output node, outputs only the light primitive to the shot usd, and ignores the sublayer entirely. This seems to lead to something being misconfigured with the shot output node, but I have no idea what that may be