Zhandos Kadyrkulov
zhandos
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV | Gamedev
Connect
LOCATION
Astana,
Kazakhstan
WEBSITE
Houdini Skills
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | VEX | Python
BEGINNER
Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | Destruction FX | PDG
Availability
I am available for Full Time Work
Recent Forum Posts
WIP - Cave Generator [Game Art] Sept. 20, 2021, 7:16 a.m.
Hey everyone!
Got some time to work on the asset. Made it match its shape to a 1x1 grid so that rescale works without a hitch. Generated default rocks, changed ground generation process, and added walls. Though, I need to change them to planes instead of boxes.
What's left? Expose parameters, change wall model, add inputs for custom assets, generate rock/cliff structures.
Have a good day!
Got some time to work on the asset. Made it match its shape to a 1x1 grid so that rescale works without a hitch. Generated default rocks, changed ground generation process, and added walls. Though, I need to change them to planes instead of boxes.
What's left? Expose parameters, change wall model, add inputs for custom assets, generate rock/cliff structures.
Have a good day!
WIP - Cave Generator [Game Art] Sept. 15, 2021, 11:55 a.m.
Hello!
I'm working on the Cave Generator tool for this challenge.
The idea is that it is going to be used for isometric RPG games.
The tool will work with primitives as an input(I'm still thinking about using a curve as an input). Then the input will be used to drive modular wall and rocks(the ones that will lay at the bottom of the wall) points, ground shape, and additional rock/cliff structures(columns in the middle).
The list of planned features:
This is what I'm starting with.
I'm working on the Cave Generator tool for this challenge.
The idea is that it is going to be used for isometric RPG games.
The tool will work with primitives as an input(I'm still thinking about using a curve as an input). Then the input will be used to drive modular wall and rocks(the ones that will lay at the bottom of the wall) points, ground shape, and additional rock/cliff structures(columns in the middle).
The list of planned features:
- Expose parameters to customize the default assets
Modular walls
Geo input for custom rocks
Geo input for additional rock/cliff structures
This is what I'm starting with.
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