zheng lu

zhenglu

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Game Artist
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China
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Houdini Engine for Unreal - Version 2 Nov. 11, 2020, 7:44 a.m.

i want to mix heightfield tiles and instancer to sub_level, like this Wiki used attribute(“unreal_level_path”, “tile”, “unreal_split_attr”);

but the actor only generated to main_Level.







where wrong with me. so sad ! need help