In this course we will go over all steps to create a realistic groom:
From setting up your initial groom, splitting it into areas, building a setup where you can plant/paint length/groom independently. Then we will setup the hair graph where we will apply different techniques to create clumping effects with sub clumping and tons of useful tips to achieve a groom which fits to the references at which we look in the beginning.

This course includes 5 hours of video material split into 8 videos.

(1) REFERENCE IMAGERY
(2) GROOM SETUP
(3) CREATING GROOM GROUPS
(4) CLUMP SETUP
(5) PREVIEW RENDER SETUP
(6) REFINEMENT
(7) PARTING
(8) BODY SETUP
(9) BODY REFINEMENT

 All scene files are included (be aware, the model is NOT included and can be bought with a 20% discount)

Mario Reitbauer

Mario is a Groom and Character Effects Technical Director with more then 10 years of experience working in various companies like Digital Domain, Aardman, Trixter and many more.

He worked on movies like "Beauty and the Beast" (Character Effects Artist), "Ploey" (Groom and Character Effects Supervisor and
Artist) as well as on multiple commercials where he created grooms and simulations for many creatures and characters.

COMMENTS

  • There are currently no comments

Please log in to leave a comment.