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Are your shaders frozen, Copernicus? Ice Ice...maybe?

In this tutorial, we will cover how to produce textures in Copernicus and model all while working in the Solaris context.

We will cover materials, lighting, and rendering for the final result.


The only things not explained were adding two additional area lights. One behind the Crystal, and one that is in front. You are creating a three-point lighting setup. Two Area lights and one dome light!


Resources

https://polyhaven.com/

https://free3d.com/3d-models/crystal

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