99 Balls of Fur - Tutorial series

Hello all, Welcome to this exciting tutorial on Balls of fur.


Although this tutorial is completely free, Please support me by purchasing the file


Project files here: https://resilientpicture.gumroad.com/l/XWuWmk


This is a 5 part tutorial series. However each part may have its own sub categories. Please check below

Part 1 - Simple softbody & fur setup
Part 1


In this part we will cover Simple softbody setup and simple fur setup for the same using houdini's own vellum solver However, in this one we will setup fur based on already derived sim from softbody.



Part 2


In this part we will cover Multiple vellum softbody and fur setup for the same. However, in this one we will look at the challenges we face when setting up a fur system for already derived softbody simulation and why we wont go ahead with this process.

Part 2 - Multiple softbody & fur setup "Not the rightway"


Part 3 - Multiple softbody & fur setup "The right way" & Point Instancing
Part 3
In this part we will cover Vellum continuous input using point instancing and will continue with setting up the whole sim using a single DOP network and single vellum solver


Part 4


In this part we will cover Varied input sourcing for vellum How to setup fur for rendering based on generated fur sim using them as guides We will also look at how to do the same multiple softbody fur system

Part 4 - Varied Input & Fur refinement


Part 5 - Rendering & Conclusion
Part 5


In this final part we will cover Rendering of softbody and fur in redshift and conclusion

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