I finish up the creation process for the main island in this Houdini project. The mesh will be the basis for future steps.
To do this I generate a color gradient and use it to drive the displacement. There is an interesting VEX related conversion issue you need to be aware of.

CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

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