Beginner tutorial on procedural modeling and simple rbd workflow
I'll teach you to procedural model a Christmas ball that is able to change its shape with a few simple clicks, no remodeling is necessary. After you learned how to model this Christmas . I'll show you how to shatter and simulate it.
So if you always wanted to create your own Christmas balls and destroy them without cleaning up afterward, check this tutorial ;)
You will learn how to set up a basic bullet setup that lets you destroy in a physically accurate way.
The hipfile is also available for download
The hipfile is also available for download
Note
I'm not showing the shading process. Only modeling and simulation setup
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