Learn how to create a standalone Houdini Digital Asset containing multiple Houdini object (OBJ) nodes inside.

In Houdini

  1. From the Create shelf, hold down CTRL and left-mouse button click on Torus.
  2. Right click on the newly placed torus_object1 node in the network pane and select Create Digital Asset....
  3. Give it a nice Operator Name like torus_asset and set the Save to Library to an appropriate folder with a nice name like torus_asset.hda. Hit Accept.
  4. If you encounter a dialog with the options: No Changes, Revert Layout, and Destroy All Spare Parameters, select Destroy All Spare Parameters.
  5. When the Edit Operator Type Properties window appears, select Accept.
  6. Note parameters on the torus_object1 node in the Parameters pane like Translate, Rotate, and Scale.

In Unity

  1. Go to Houdini Engine > Load Houdini Asset... and find your torus_asset.hda asset.
  2. You should see the torus in the Scene view and parameters like Translate, Rotate, and Scale, in the Inspector pane under Houdini Parms.

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX

COMMENTS

  • There are currently no comments

Please log in to leave a comment.