Learn how to create a standalone Houdini Digital Asset containing multiple Houdini object (OBJ) nodes inside.
In Houdini
- From the Create shelf, hold down CTRL and left-mouse button click on Torus.
- Right click on the newly placed torus_object1 node in the network pane and select Create Digital Asset....
- Give it a nice Operator Name like torus_asset and set the Save to Library to an appropriate folder with a nice name like torus_asset.hda. Hit Accept.
- If you encounter a dialog with the options: No Changes, Revert Layout, and Destroy All Spare Parameters, select Destroy All Spare Parameters.
- When the Edit Operator Type Properties window appears, select Accept.
- Note parameters on the torus_object1 node in the Parameters pane like Translate, Rotate, and Scale.
In Unity
- Go to Houdini Engine > Load Houdini Asset... and find your torus_asset.hda asset.
- You should see the torus in the Scene view and parameters like Translate, Rotate, and Scale, in the Inspector pane under Houdini Parms.
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