This lesson is a good introduction to learning how to assetize Houdini networks which is essential for the Technical Director or those using Houdini to create Digital Assets for Houdini Engine. Broken into two, one hour sessions, this lesson gives you an in-depth look at the different aspects of building assets interactively. Using an existing node network that is ready to be converted into a digital asset you will identify parameters that can be promoted to build the asset’s artist-friendly user interface. Once a digital asset is created, you will learn a couple of different methods to link to icons and embed them. You will then create parameters from scratch that are not in the network, and learn how to create range values and default values. You will continue by learning how to create menus, and how to disable parameters when toggles are selected. The video will go into how to create comments, tool, tips, and help cards. Finally you will learn how to create Guide Geometry and Handles to manipulate the digital asset in the viewport. | . |
Part One
Part Two
Part Three
Part Four
Instructor | Ari Danesh
Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.
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