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In this tutorial, I’ll show you how to create a procedural wood pattern in Houdini using the COP (Copernicus) Network. We’ll start with a simple object, apply materials for wood and ground, add a small polyextrude for shaping, and then dive into the COP network to build procedural textures.


This step-by-step process will help you understand how to set up materials, generate textures, and apply them effectively to achieve a realistic wood shader. Perfect for beginners exploring procedural texturing in Houdini.

CREATED BY

CHETAL GAZDAR

I am a VFX Technical Artist

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