In this video we're going to look at the Target Position tool inside the Crowds shelf set. Turning on the Points display allows us to see that each agent particle has a unique point number. This will be useful when we pick a point number and make it a target for the agents to move towards, after we set the Attraction Type to Particles. From Point Group, we can individually select the mocapbiped agent number (particle number) and set it as the target. Changing the Weight value will increase or decrease the attraction force.