In this video, we're going to be looking at the Path tool inside the Crowd Shelf set. We'll start by putting down a mocapbiped character from the Character self set, then use Populate tool to place more agents and randomize them by size. Then we're going to use Simulate tool to make the necessary nodes and networks so that our crowd agents can run. And then finally we'll draw a path using the Curve tool, and use the Path tool to drive the agents to move along that curve. Tweaking the Weight and Force Scale values will determine how far or close you want the agents to stay on the path/curve.