This video will be looking at the Dry Sand tool in the Grains Shelf. We have a spike that will drop onto the ball, and we're going to turn the spike into sand using the Dry Sand tool. The ball will become a static object and we'll make a ground plane to catch the sand grains. Then we're going to tweak some settings like Particle Separation to control the size of the grains, Constraint Iterations, Scale Kinetic, and where to enable OpenCL.
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