In this two part workshop we will be discussing H13 Particles, RBDs, and Packed Primitive Workflows.In the first video we start by pre-fracturing a logo that was brought in as a b/w image. We create curves out of the image and extrude it into a 3D Object. We will then use Voronoi Fracturing to pre-fracture the logo. The geometry is then converted to Packed Primitives. A DOPNetwork will be created and the Fractured “Chunks" will get advected by H13 Particle Forces. To add artistic controls Vex code will be added to control the release time of each chunk based on proximity to camera and start time of effect.
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