HOUDINI DUST INTEGRATION
Welcome to this new series about how to create a dust disintegration effect. We’ll start by preparing our geometry so that later we can use it in our effect. We’re going to prepare some masks, then we’ll create our dust simulation. We’ll also create some custom velocities to create our dust simulation in the direction that we want. Later, after caching that, we’re going to use volumes to drive our particles. Finally, we’re going to go ahead and apply some shading and lighting and render out our scene.