Course Description
In this online course, the viewer will learn about Houdini simulating realistic Smoke and having it interact with the environment as well as animated objects.
The course will start exploring DOPs and Smoke simulation in Houdini as a way to introduce you to simulating real world phenomenon in Houdini. We’ll work on smaller projects such as a smoke vortex portal, a tire burnout effect and a big project which will consist of simulating a smoke grenade and having a car collide with it. Not only will we be creating great smoke effects but we’ll also learn about lighting, shading and rendering with Vray inside Houdini.
Along the way, we’ll go through many tips and tricks to work efficiently and get amazing results.
This course has been designed for users already familiar with Houdini’s UI and workflow. The complexity of the topics and assignments will start fairly simple but get progressively more complex every week.
After viewing this course, people can expect to feel confident while creating complex Smoke FX with Houdini using the Pyro Solver and the new Pyro Sparse Solver, and also lighting and shading with Vray 5 for Houdini.
Started on an ArchViz studio in 2008 and went freelancer on 2011. I'm a true CG Generalist and an Instructor since 2010. Currently, I'm also the 3d Program Coordinator at a CG School in Lisbon called Odd School.
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