In this lesson, we're going to learn how to import a Houdini Digital Asset into the Unreal Editor. Once we bring in the asset, we can observe how .hda asset files can be modified within the game engine, using the parameters that were expressly made for that asset. For example, we can adjust the width of a table, change the number of chairs positioned around the table, add some props to the top of the table – all of this without having to leave the Unreal Editor or go into a 3D application to make said changes and re-export back out that asset.


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