Houdini Wall Destruction using Rigid Body Dynamics Houdini 18.5
If you know the basics of RBD I will recommend you to watch Chapter 14 Impact Point.
In this lesson, we will start with UVs and assign a texture to the wall and fracture it. Also, we will build RBD set up from scratch and talk about the importance of some attributes and I will show you one easy technique to find impact points procedurally once we are done breaking the wall we will try to achieve a similar effect using a bullet sop solver and later we will render this in Houdini's new renderer Karma.
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