This is a quick tutorial about creating Lego brick explosion effects in Houdini based on Pyro sim results. It started with shelf Pyro tools, then went into sim caching, creating points, querying temperature attributes, applying to points, copying bricks to points, then finally basic shading and rendering. The two useful nodes introduced by this tutorials are: Points From Volume and Attribute From Volume.

CREATED BY

KEVIN MA

3D Animation & Visual Effects.

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