Learn how to open a pre-made ground destruction file in Houdini and export it to Unreal Engine. I'll guide you through handling both moving and static geometries, applying necessary attributes, and troubleshooting common errors. By the end, you'll be equipped to optimize your RBD simulations for seamless integration with Unreal Engine.

CREATED BY

VFX MAGIC

My name is Hiral Joraval, and I am a Senior FX Artist with extensive experience in the VFX industry. I thrive in dynamic environments where creativity meets technical excellence. 🎨

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