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Learn how to the MaterialX Geometry Property Uniform value node to setup a material that can be used to dynamically load in textures based on primvars. This method allows you to setup materials in a more procedural way. The first part of the video shows the technique while the second part moves on to a more practical example.

The second part of the video explains how to setup the method in a practical example that can be used as a base for the theory of how to properly name and setup textures and primvars. An example of how to setup the basis that could be used to generate an HDA that will automatically generate the primvars with the correct file paths based on parameters from the wrangle is also covered.

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INSIDETHEMIND

I am a self taught 3D artist that creates work for my own personal enjoyment. I share what I learn along the way online through tutorials as a way to help others as well as help retain the information myself.

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